Engagement Of Kazakhstani Youth In Video Games
Keywords:
gaming addiction, video games, addictive behavior, youth, online gamesAbstract
Abstract
The widespread use of video games as one of the key forms of leisure underscores the importance of studying their impact on young people, as this phenomenon has a significant effect on their psycho-emotional state, social adaptation, and behavior. This paper examines the engagement of Kazakhstani youth in video games, as well as the relationships and differences between gaming habits, demographic characteristics, forms of addictive behavior, and other behavioral aspects. The study involved 105 people aged 18 to 35 years (including 44 men and 61 women) who completed an online survey. The main hypotheses concerned gender differences in engagement in video games, the influence of religiosity, as well as the relationship between gaming activity and financial expenses, and the perception of the harm of video games. Data analysis was carried out using descriptive statistics, correlation analysis, Mann-Whitney, and Kruskal-Wallis criteria. The results showed that men are more actively engaged in video games, more often participate in online games, and have a positive attitude towards the gaming process. Women use social networks more and demonstrate stress eating. Religious respondents showed less engagement in video games. Differences were identified between groups of respondents based on their level of engagement in video games and their perception of the associated harm. The correlation analysis revealed a relationship between gaming activity, financial costs, and perception of video games. The results can be useful for further research in the field of digital culture and the prevention of addictive behavior. The practical significance of the study lies in the possibility of using the presented results to develop effective programs aimed at minimizing the risk of developing gaming addiction and other related problems among young people.
Downloads
Published
Versions
- 2025-09-30 (2)
- 2025-06-30 (1)
How to Cite
Issue
Section
License
Copyright (c) 2025 Зарина Секербаева

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
https://creativecommons.org/licenses/by-nc/4.0/deed.ru